Tapi ini akan admin center di next postingan ya hehehe. APK-nya sendiri ukurannya hanya 16an MBaccumulator besar itu file. For example, your own name, the mission name, texts in a cutscene and for objectives.Untuk file.
Must Survive (mission is failed when car is destroyed)īesides all this, you can enter your custom texts with everything.Gang (choose for neutral (only attacks when the player attacks first), enemy (attacks player) or friend (helps player)).You can make a route, let the actor follow you (friendly), let the actor attack you and much more!) Enter, Sit and Leave nearest car (with this option you have all kind of possibilities for a driving car. Cutscene (create your own custom cutscenes!) Add Objective (Actor, Car, Pickup and checkpoint have the same features as the separate ones).New Mission (the only way to be able to put your own name as author into the mission).Publish Mission (read-only version of the mission).
When you distribute this file, other people aren't able to change the mission. Then you will find a dyom0.dat in San Andreas User Files. If you want to prevent that, you can select "publish mission" in the "Mission Menu". If you just use the "save mission" function, and distribute that file (so dyom1.dat until dyom8.dat), everyone can change your mission. Then start DYOM, and select Mission Menu > Load Mission.
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If you want to play other people's mission, you have to download the mission (also a dyomx.dat file!) and put it in "San Andreas User Files". Once you are finished, you can distribute the mission by uploading the dyomx.dat file to the DYOM website (). This is comparable to the savegames from the normal GTA San Andreas. The x can be a number between 1 and 8, depends on which slot you used to save the mission. These missions are saved in "San Andreas User Files", with the name dyomx.dat. You can save when you select the option "Save Mission" in the "Mission Menu". Save and Distribute: When you are making a mission, it is wise to save it from time to time.These options change them to the time when the currently selected objective is achieved. Afterwards, you can use the "SPAWN" and "HIDE" menu-options to determine when the item spawns and disappears. When you add items to the game, they will appear during the mission after the currently selected objective has been achieved. When you add an objective, they will be inserted behind the currently selected objective. By default, the last added objective is selected, but you can select another one from the objective menu. In designmode one of the objectives is "selected" which is indicated by a yellow marker, instead of the normal white marker over an objective. You can design them to appear after a certain objective has been achieved and hide them after a certain objective has been achieved. Items don't have to be available during the whole mission. Select/Hide/Spawn: Besides the objectives you can also add other items: actors (either enemy, friend or neutral), cars, pickups and objects.So, for example, there is a change in the weather, a change in wanted level, a change in time limit or a cutscene. Special Objectives: this isn't something the player has to do, but this is used to change the settings of the mission or make something between the objectives.For each objective you can choose one of the four available kinds: A checkpoint that must be reached, a actor that must be killed, a car that must be entered or a pickup that must be picked up. For your missions, you can set a number of objectives, which the player of the mission must achieve in sequence. If you have achieved all the objectives of a mission, the mission is passed. Objectives: The most important things in the missions you create with DYOM are the objectives.There are four main concepts, which will first be briefly discussed, so it you can understand the rest of the features better.